0.3.7d: Bug fixes, performance improvements, and a health update
Tallowmere 2: Curse of the Kittens » Devlog
Still marching forward to the cross-platform Nintendo Switch release and Kitten Collect-a-thon mode. Also wrote a health devlog post here.
– Chris
FIXES & IMPROVEMENTS
GAMEPLAY:
- The "Auto-equip Loot" option is now disabled by default. You can still manually equip loot using Quick Swap, Weapon Selector, or Inventory menus.
- Fixed a bug with Bloat explosions and "From the Grave" grenades.
ONLINE CO-OP:
- Fixed and improved various health-related number issues. Healthbar numbers and health syncing should now be more robust.
- Fixed an issue with the Magic Mirror where health would become out of sync after changing characters.
- Fixed a memory error crash that would occur after a party died and returned to Tallowmere's Keep.
- Fixed a memory error crash that could occur if the game disconnected unexpectedly.
- Fixed an issue where mobile devices could not reconnect to a game.
ANDROID:
- Default target frame rate is now 60 FPS.
- Added a frame rate option for 120 FPS.
- Added an "Exit" button on the title screen and pause screens.
UI:
- Added an effects option: "Menu Animations". Enabled by default. Disabling this option will reduce certain animations when using the menus, such as tab animations and text animations.
- When using touchscreen, added a tooltip with instructions to use the side arrows to navigate between pages.
- The Blessings, Core Attributes, and Journal categories now resize their content to fit horizontally if needed.
- Improved handling when using the Grid layout for the Weapon Selector.
- Refactored some of the UI pooling systems to improve performance on low-end devices. Some single-frame quirks may be present.
- Fixed an issue when viewing Achievements where the right panel would not scroll enough.
- Fixed an issue in the Advanced Options category where the cursor would reset to the first item after toggling an option.
- Fixed an issue where menu tabs could become clipped. Tabs now resize to fit.
INTERNAL:
- Adjusted startup loading sequence to reduce amount of time spent looking at a blank screen on low-end devices.
- Adjusted how audio files are loaded to resolve performance hiccups on low-end devices.
- Fixed an error when dying with the Inventory menu open.
- Fixed various transaction bugs related to integer integrity.
Files
Tallowmere2_v0.3.7d_Win64.zip 150 MB
Nov 20, 2022
Tallowmere2_v0.3.7d_Mac64.zip 149 MB
Nov 20, 2022
Tallowmere2_v0.3.7d_Lin64.zip 151 MB
Nov 20, 2022
Tallowmere2_v0.3.7d.apk 176 MB
Nov 20, 2022
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Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | Released |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.4.0f: Small patchOct 24, 2023
- 0.4.0e: Menu fixes + Android controller improvementsOct 15, 2023
- 0.4.0d: Fixes and improvementsSep 20, 2023
- 0.4.0a: Fixes and improvementsAug 17, 2023
- 0.4: New game modes, difficulty optionsAug 14, 2023
- 0.3.7n: A few Android button optionsJan 24, 2023
- 0.3.7i: Custom GamepadsJan 02, 2023
- 0.3.7g: Further fixesNov 25, 2022
- 0.3.7f: Crash fix for ZaeriesNov 25, 2022
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