0.3.7d: Bug fixes, performance improvements, and a health update


Still marching forward to the cross-platform Nintendo Switch release and Kitten Collect-a-thon mode. Also wrote a health devlog post here.

– Chris


FIXES & IMPROVEMENTS

GAMEPLAY:

  • The "Auto-equip Loot" option is now disabled by default. You can still manually equip loot using Quick Swap, Weapon Selector, or Inventory menus.
  • Fixed a bug with Bloat explosions and "From the Grave" grenades.

ONLINE CO-OP:

  • Fixed and improved various health-related number issues. Healthbar numbers and health syncing should now be more robust.
  • Fixed an issue with the Magic Mirror where health would become out of sync after changing characters.
  • Fixed a memory error crash that would occur after a party died and returned to Tallowmere's Keep.
  • Fixed a memory error crash that could occur if the game disconnected unexpectedly.
  • Fixed an issue where mobile devices could not reconnect to a game.

ANDROID:

  • Default target frame rate is now 60 FPS.
  • Added a frame rate option for 120 FPS.
  • Added an "Exit" button on the title screen and pause screens.

UI:

  • Added an effects option: "Menu Animations". Enabled by default. Disabling this option will reduce certain animations when using the menus, such as tab animations and text animations.
  • When using touchscreen, added a tooltip with instructions to use the side arrows to navigate between pages.
  • The Blessings, Core Attributes, and Journal categories now resize their content to fit horizontally if needed.
  • Improved handling when using the Grid layout for the Weapon Selector.
  • Refactored some of the UI pooling systems to improve performance on low-end devices. Some single-frame quirks may be present.
  • Fixed an issue when viewing Achievements where the right panel would not scroll enough.
  • Fixed an issue in the Advanced Options category where the cursor would reset to the first item after toggling an option.
  • Fixed an issue where menu tabs could become clipped. Tabs now resize to fit.

INTERNAL:

  • Adjusted startup loading sequence to reduce amount of time spent looking at a blank screen on low-end devices.
  • Adjusted how audio files are loaded to resolve performance hiccups on low-end devices.
  • Fixed an error when dying with the Inventory menu open.
  • Fixed various transaction bugs related to integer integrity.

Files

Tallowmere2_v0.3.7d_Win64.zip 150 MB
79 days ago
Tallowmere2_v0.3.7d_Mac64.zip 149 MB
79 days ago
Tallowmere2_v0.3.7d_Lin64.zip 151 MB
79 days ago
Tallowmere2_v0.3.7d.apk 176 MB
79 days ago

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