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Tallowmere 2: Curse of the Kittens
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Devlog
0.4.0f: Small patch
October 24, 2023
by
Chris McFarland
2
#changelog
FIXES Fixed an error that could prevent options from being read or written...
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0.4.0e: Menu fixes + Android controller improvements
October 15, 2023
by
Chris McFarland
2
#changelog
ANDROID: Added support for the GameSir T4 Pro controller. Added generic support for future GameSir controllers. MENUS: The Feedback form has been moved to Options > Advanced > Feedback. Fixed menu pan...
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0.4.0d: Fixes and improvements
September 20, 2023
by
Chris McFarland
3
#changelog
FIXES & IMPROVEMENTS Couch Co-op: Improved camera zooming performance. Improved particle sizes with UI scaling options. Player name labels now resize with UI scale. Fixed camera zooming issues when in...
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0.4.0a: Fixes and improvements
August 17, 2023
by
Chris McFarland
3
#changelog
FIXES & IMPROVEMENTS Fixed an error preventing the Kitten Backer Sign from being used. Fixed an error with achievements checking difficulty settings when not in a dungeon. Fixed an error with Weapon C...
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0.4: New game modes, difficulty options
August 14, 2023
by
Chris McFarland
2
#changelog
VERSION 0.4.0 NEW GAME MODES A new Game Mode portal has been added to the home room. Access the portal to play new game modes. New achievements have been added for each special game mode. KITTEN COLLE...
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0.3.7n: A few Android button options
January 24, 2023
by
Chris McFarland
2
#changelog, #android
This 0.3.7n update is for Android. New touchscreen options added. A few days ago, said options were pushed in 0.3.7k, but some touchscreen bugs were present due to code refactors; I did not catch seve...
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0.3.7i: Custom Gamepads
January 02, 2023
by
Chris McFarland
1
#changelog
CUSTOM GAMEPADS If your controller is not automatically detected, you can now create Custom Gamepad profiles, which will let you map all the buttons, triggers, and sticks yourself. To create and use a...
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0.3.7g: Further fixes
November 25, 2022
by
Chris McFarland
1
#changelog
FIXES ENEMIES: Further fixes to address crashes after slaying an enemy...
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0.3.7f: Crash fix for Zaeries
November 25, 2022
by
Chris McFarland
1
#changelog
FIXES ZAERIES: Fixed a crash that could happen after slaying a Zaerie. ANDROID: Target Android API level is now 32 (Android 12L)...
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0.3.7d: Bug fixes, performance improvements, and a health update
November 20, 2022
by
Chris McFarland
#changelog
Still marching forward to the cross-platform Nintendo Switch release and Kitten Collect-a-thon mode. Also wrote a health devlog post here . – Chris FIXES & IMPROVEMENTS GAMEPLAY: The "Auto-equip Loo...
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0.3.7a: Memory fix
October 29, 2022
by
Chris McFarland
4
#changelog
FIXES & IMPROVEMENTS ONLINE CO-OP: Added a flag for the new server in Ukraine. MISCELLANEOUS: Fixed a memory error regarding character levels...
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0.3.7: Various fixes
October 24, 2022
by
Chris McFarland
3
#changelog
Been fixing some bugs since the mobile version launch last month. Still making progress here and there with the upcoming Nintendo Switch version, and working towards the upcoming Kitten Collect-a-thon...
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0.3.6c: Android screen resolution fix
October 04, 2022
by
Chris McFarland
3
#changelog
FIXES & IMPROVEMENTS SCREEN RESOLUTIONS: Fixed an issue where the initial screen resolution could be set too small. Fixed an issue where screen resolution options were not being populated correctly. I...
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0.3.6b: Loadout tab fix
October 02, 2022
by
Chris McFarland
3
#changelog
FIXES & IMPROVEMENTS LOADOUT TAB: Fixed an issue where weapon slots would not appear. ENGINE: Updated Unity to 2021.3.10f1...
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Android version now available
September 30, 2022
by
Chris McFarland
4
#announcement
Tallowmere 2 is now available for Android here on itch.io. With the mobile launch, the game is also available on: App Store (iPhone & iPad) Google Play Cross-platform play for Online Co-op is availabl...
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0.3.6a: Stability improvements
September 14, 2022
by
Chris McFarland
4
#changelog
FIXES & IMPROVEMENTS GAMEPLAY: Fixed an issue where the Stone of Diashan could appear multiple times in a room. ONLINE CO-OP: Improved flow when loading a saved game that is already running on a serve...
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0.3.6: The Integrity Update
September 09, 2022
by
Chris McFarland
4
#changelog
THE INTEGRITY UPDATE The 0.3.6 mobile version will be submitted to Google and Apple soon for QA. No mobile release date yet to announce until approved by both companies. LEADERBOARDS (Steam and mobile...
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Still preparing for mobile
August 13, 2022
by
Chris McFarland
3
#devlog
Upcoming improvements for version 0.3.6. Almost two months ago, version 0.3.5f was released. Since then, I've been working on getting version 0.3.6 ready. Here is the current state of things. MOBILE T...
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0.3.5f: Game ban system added
June 20, 2022
by
Chris McFarland
4
#changelog
Cross-platform play between desktop and mobile is almost ready. Getting closer. Meanwhile, still improving stability, and addressing some cheating that's been happening. Thanks for your continued pati...
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0.3.5c: Couch co-op fix. Pagination improvements.
May 15, 2022
by
Chris McFarland
3
#changelog
Version 0.3.5c – 15 May, 2022 FIXES & IMPROVEMENTS MENUS: Pagination dots have been replaced with page numbers for clarity. COUCH CO-OP: Fixed an error when trying to load a game with 3 or 4 players...
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0.3.5a: Weapon info visibility options
May 11, 2022
by
Chris McFarland
3
#changelog
WEAPON INFO VISIBILITY Weapon info now has three visibility modes: Full info Basic info Icon only NEW ACTION: TOGGLE WEAPON INFO Allows you to change the visibility mode. Default keyboard binding: T D...
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0.3.5: Online ranged weapon syncing, Tilted improvements, further cross-platform prep
April 26, 2022
by
Chris McFarland
1
#changelog
Getting closer to the cross-platform release for mobile. – Chris Version 0.3.5 changelog FIXES & IMPROVEMENTS ONLINE CO-OP: Ranged weapon attacks are now synced properly across all clients, regardle...
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0.3.4: Preparing for mobile
April 05, 2022
by
Chris McFarland
2
#changelog
Over the past couple months, development on the game has largely been spent getting the mobile version finalised, with support for cross-platform co-op with itch.io and Steam . 0.3.4 is scheduled to b...
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0.3.3: Small fixes
February 04, 2022
by
Chris McFarland
2
#changelog
FIXES & IMPROVEMENTS ONLINE CO-OP: Fixed an issue with saved games from previous sessions where enemies and objects could fail to spawn. Improved data syncing when server vacuums an old room. LIGHTNIN...
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0.3.2a: More fixes and improvements
January 31, 2022
by
Chris McFarland
2
#changelog
FIXES & IMPROVEMENTS Leaderboards & High Scores: Times for entries longer than 24 hours are now formatted correctly. Creatures: Added measures to ensure unique creature states can only exist on the st...
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0.3.2: Fixes and improvements
January 28, 2022
by
Chris McFarland
1
#changelog
FIXES & IMPROVEMENTS BOOMERANG: Fixed and improved many collision and positional checks. BOOMERANG + MULTISHOT: Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevent...
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0.3.1 + 0.3.1a changelogs
January 18, 2022
by
Chris McFarland
1
#changelog
Thank you for continuing to submit bug reports and suggestions! Below are changelogs for 0.3.1 and 0.3.1a. Version 0.3.1 11 January, 2022 RULESET 0.3.1 Due to the following change, a new Ruleset 0.3.1...
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0.3.0a: Minor adjustments to Gold Find, Lightning mechanics, and Merchant item levels
December 24, 2021
by
Chris McFarland
2
#changelog
GAMEPLAY ADJUSTMENTS Gold Find: Bandit Trait: Increased amount from 5 to 10. Core Attribute: Increased cap from 50 to 60. Item Modifier: Increased max amount from 10 to 15. King's Marrow: Increased am...
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Welcome to Ruleset 0.3
December 19, 2021
by
Chris McFarland
3
#changelog
VERSION 0.3 – 19 DECEMBER, 2021 Number adjustments. Elite chests. New shields. Many fixes. Many of the dungeon's health and damage numbers have been tweaked. Things should feel more fair, and you mi...
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0.2.11: Online Co-op fixes
November 19, 2021
by
Chris McFarland
1
#changelog
ONLINE CO-OP FIXES Fixed a bug where closed doors did not sync on game clients, wherein players could accidentally enter rooms that had been emptied. When loading an online saved game, if players were...
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0.2.10a: Fixed a bug with Zaeries
November 07, 2021
by
Chris McFarland
4
#changelog
This patch is compatible with 0.2.10 game servers. FIXES & IMPROVEMENTS Enemies: Fixed an issue where Zaeries sometimes wouldn't die. Audio: Improved FMOD error detection...
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0.2.10: A handful of bug fixes
November 04, 2021
by
Chris McFarland
3
#changelog, #devlog
ENEMY HEALTH REGEN Health-per-tick calculations have been adjusted; regen amounts are now based on a creature's regular max health value. The following factors no longer amplify health regen amounts:...
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0.2.9: Russian added + gameplay fixes galore
September 24, 2021
by
Chris McFarland
1
#changelog
VERSION 0.2.9 CHANGELOG Amidst the work done below, a refactor is in progress to prepare for Rulesets, which will allow the game to be tweaked for version 0.3, and pave the way for different game mode...
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0.2.8a: Options restructure, Apple M1 Silicon support, general fixes
August 27, 2021
by
Chris McFarland
1
#changelog
Tallowmere 2 – Version 0.2.8a – Changelog This client update is compatible with 0.2.8 servers. OPTIONS ⚠️ Due to a restructure of how the game manages its options, all options and settings hav...
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0.2.8 Devlog: General thoughts
August 14, 2021
by
Chris McFarland
2
#devlog
HELLO Didn't feel like lumping this in with the recent changelog, but let me type here. Tallowmere 2 version 0.2.8 took about two months. The bulk of 0.2.8 was been spent doing a lot of behind-the-sce...
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0.2.8: Fixes, Improvements, and Preparations
August 13, 2021
by
Chris McFarland
1
#changelog
TALLOWMERE 2 – VERSION 0.2.8 – 12 AUGUST, 2021 LiteNetLib Upgraded LiteNetLib from 0.7.7.2 (June 2018) to 0.9.5.1 (May 2021) . This is a significant upgrade; LiteNetLib handles Tallowmere 2's save...
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Kitten Creator & Name Credits for Early Backers
June 26, 2021
by
Chris McFarland
2
#early-backers, #announcement
MEOW Emails have been sent out to the 50 Early Backers that helped back Tallowmere 2 in 2020. Part of the reward for being an Early Backer was the ability to name a kitten in-game, and have the backer...
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0.2.7: The Inventory Management Update
June 06, 2021
by
Chris McFarland
3
#changelog
Welcome to the Inventory Management Update This patch allows you to: Mark items as junk Sell all items marked as junk Sort your inventory Customise your Weapon Selector (added Radial and Grid layouts)...
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Version 0.2.6 – Gameplay option added: Hold to Attack
March 25, 2021
by
Chris McFarland
1
#changelog
NEW OPTION HOLD TO ATTACK: Allows weapons to be used repeatedly by holding down the Attack action. Available under Options > Advanced. ONLINE CO-OP Fixed an issue where client room numbers could becom...
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Version 0.2.5 – itch.io online co-op
March 16, 2021
by
Chris McFarland
2
#changelog
Online co-op with itch.io versions is now available. Still working through other bugs and features. More to come! – Chris VERSION 0.2.5 CHANGELOG SAVED GAMES IMPROVED WRITING SAVED GAMES: Write time...
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Version 0.2.4 – Spanish
March 02, 2021
by
Chris McFarland
3
#changelog
Preamble note: This patch's main feature adds online co-op game-saving, but online co-op is not yet available for the itch.io version, just the Steam version for now. Online co-op game-saving will be...
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Version 0.2.3 – Korean, and many fixes
January 22, 2021
by
Chris McFarland
2
#changelog
This patch adds a couple language-related features, but is mainly focused on bug fixes. There are still many features to be added. The list is large. Thank you for all the bug reports and requests. Wo...
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Roadmap: 0.2, 0.3, 0.4
January 03, 2021
by
Chris McFarland
3
#roadmap
Tallowmere 2 has been available as Early Access for about a month now, with over 4,000 adventurers taking part. Thank you very much for playing and sharing your feedback. At times, it is challenging...
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Version 0.2.2a
January 03, 2021
by
Chris McFarland
2
#changelog
Happy new year. This patch addresses several issues to keep the dungeons running smoothly. More fixes and feature requests are planned to be worked on throughout January. Larger game-design changes ar...
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Tallowmere 2 – Version 0.2.2
December 25, 2020
by
Chris McFarland
3
#changelog
Enter 2021 With 2020 sunsetting into the distance soon, and a new year upon us shortly, here are my plans for Tallowmere 2 in the coming weeks: Implement the itch.io online login system so itch.io pla...
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Early Backer emails have been sent 😻🔑💀
November 26, 2020
by
Chris McFarland
2
#news, #early-access
Thank you Thank you to the ~50 Early Backers that have pre-ordered Tallowmere 2: Curse of the Kittens . I have emailed each backer now with info on how to claim your Steam key(s), and given login deta...
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Tallowmere 2 – v0.1.8a – added German; minor fixes
November 20, 2020
by
Chris McFarland
#changelog
LANGUAGES ADDED GERMAN / DEUTSCH: Translated by: Bysttro Icy sePL80 Spiffosi FIXES DEV BAR: Fixed errors when searching for commands. HIGH SCORES: Fixed an error where text would not be rendered...
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Tallowmere 2 – Early Access begins 4 Dec, 2020
November 15, 2020
by
Chris McFarland
1
#announcement, #early-access
Lady Tallowmere is pleased to announce... Tallowmere 2: Curse of the Kittens will enter Early Access on: Friday, 4 December, 2020 @ 11:00am PST (GMT-8) Player modes at launch Single-player Play solo...
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Tallowmere 2 – v0.1.8, nearing Early Access
November 08, 2020
by
Chris McFarland
6
#changelog, #blog
Nearing Early Access Almost ready... Been doing online co-op testing recently with Ubuntu 20.04, Windows 10, and macOS Big Sur. My desk. Testing Tallowmere 2's online co-op. Aiming for early December...
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Final call for Early Backer rewards
October 23, 2020
by
Chris McFarland
4
#pre-orders
In preparation for the Early Access release of Tallowmere 2: Curse of the Kittens , Lady Tallowmere has demanded the following Early Backer rewards be locked and closed on 1 November, 2020: 😻 Feli...
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Tallowmere 2 – v0.1.7b – Fix for the elusive non-spawning key
October 06, 2020
by
Chris McFarland
2
#changelog
FIXES Keys: Finally fixed the issue where keys would sometimes not seem to spawn. Underlying issue was a child component was tagged incorrectly. On the chance a key would spawn on the same frame as a...
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Tallowmere 2 – v0.1.7a, and an update
October 04, 2020
by
Chris McFarland
1
#changelog, #devlog
Development update We have entered Q4 2020. I believe things are still on track to open the dungeons up for sale by the end of the year for desktop, and possibly mobile. The past month has largely bee...
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Tallowmere 2 – v0.1.7 – Fixes for keys, online co-op
August 23, 2020
by
Chris McFarland
1
#changelog
Version 0.1.7 changelog: Online Co-op Fixed an occasional error when trying to create a new game. Keys Further fixes to address rare issue of keys not spawning when killing an enemy in single-player a...
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The many ways to name a cat
August 16, 2020
by
Chris McFarland
3
#pre-order, #design, #blog
As a general design and state-of-the-game update, let's dive in to things that are on my mind. Early Backer Rewards: Kitten & Guard Naming Plans Thank you to everyone who's pre-ordered the game here...
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Tallowmere 2 – v0.1.6 – Even more fixes
August 16, 2020
by
Chris McFarland
1
#changelog
This patch contains fixes and improvements. Online Co-op fixes only apply to the main game. All other changes apply to both the demo and main game. COUCH CO-OP Camera: Fixed camera moving weirdly upo...
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Tallowmere 2 – v0.1.5 – General fixes
July 20, 2020
by
Chris McFarland
1
#changelog
The following changes apply to both the main game and demo. GAMEPLAY FIXES Couch Co-op: Fixed a Quick Restart error. Modifiers: Fixed a "Poison Damage" modifier incorrectly saying "Lightning Damage"...
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Tallowmere 2 – v0.1.4c – Small fixes, improved language support
July 06, 2020
by
Chris McFarland
1
#changelog
The following changes apply to both the main game and demo: FIXES Combat: Fixed errors when slaying creatures. Katana: Fixed teleport errors. Keys: Addressed keys not dropping sometimes. If a key...
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Tallowmere 2 – v0.1.4b fixes
June 24, 2020
by
Chris McFarland
2
#changelog
Thank you for trying the demo A big thank you to everyone who's tried the demo so far. Additionally, the macOS demo should now be functional. Version 0.1.4b changelog 📘 Affects base game and demo...
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Tallowmere 2 – Free demo & Early Backer rewards
June 19, 2020
by
Chris McFarland
2
#demo, #kickstarter, #pre-order
Tallowmere 2: Curse of the Kittens – a 2D roguelike dungeon platformer – is coming soon. Aiming for Q3 or Q4 2020. To celebrate, a single-player and couch co-op demo is now available on itch.io. E...
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