0.3.4: Preparing for mobile

Over the past couple months, development on the game has largely been spent getting the mobile version finalised, with support for cross-platform co-op with itch.io and Steam.

0.3.4 is scheduled to be the initial mobile release when ready, but I am rolling this out to the desktop platforms first.

Final mobile testing is underway. Stay tuned.

โ€“ Chris

๐Ÿ“ Version 0.3.4 โ€“ Changelog



  • Added option: "Hold to Jump". Available under Options > Advanced.


  • Privacy policy is now available under Options > Account.
  • Added account option: "Delete Data". This removes any statistics and analytical data that is linked to your account.



  • Xbox One Controller is now the default fallback controller type.


  • Left Stick Button (aka L3) and Right Stick Button (aka R3) are now bindable.
  • Improved detection and support for 8BitDo controllers, Nintendo Switch Pro Controller, PlayStation 4 controllers, PlayStation 5 controllers, and Xbox controllers.
  • Improved menu navigation if a controller uses BAYX layout instead of ABXY.
  • Added warning messages if actions are assigned to buttons that are not detected.


  • InControl Legacy is now the default controller module type, rather than InControl Native. The latest macOS 12.3 Monterey update seems to be less compatible with InControl Native.
  • The 12.3 Monterey update seems to severely break Xbox controller support.
  • Recommended controllers are now 8BitDo, PlayStation 4 (USB), PlayStation 5 (USB), and Steam Controller.



  • Improved camera positioning and zooming when inspecting treasure chests.
  • Player weapon UI now hides after jumping, shielding, drinking, opening the weapon selector, or throwing a key.
  • Fixed an issue where players couldn't attack if their creature was behind their weapon UI.
  • Fixed an issue where treasure chest item pop-ups could show info for the wrong chest.
  • Fixed an issue where player weapon UI would sometimes not appear.
  • Fixed many jiggling UI text issues.


  • Debug data now includes a screenshot of the game.
  • Added advanced option: Verbose Statistics & Achievements.
  • Improved overflow prevention to check for 10 recent repeated messages, rather than 1 recent repeated message.


  • Final preparations for cross-platform play between mobile and desktop clients have been added. Stay tuned.
  • Fixed an issue where a key could be incorrectly held by multiple players.
  • Fixed an issue where disconnection alerts were not visible during a room transition.
  • Improved error handling when applying player creature data when joining a game.


  • Camera positioning is now improved if treasure chest UI exceeds top screen bounds.
  • Changelogs are now translated in-game (for recent and future versions).
  • Controller Debugger window now scales text to fit.
  • Feedback and bug report submissions now timeout after 10 seconds, rather than 7 seconds.
  • Fixed a raycast issue with many creatures where eye-check points were positioned on foreheads rather than eyes.
  • Fixed an error when applying poison particle effects.
  • Fixed an error when creating healthbar render textures.
  • Fixed an error with creature states.
  • Fixed an issue where local options could get reset during startup.
  • Fixed an issue where arcane arrow particles would linger too long.
  • Fixed an issue with the Loadout tab where weapon info could overlap description text.
  • Updated Unity to version 2021.2.16f1.
  • Updated Unity Post Processing package to version 3.2.1.

๐Ÿ“ Version 0.3.4a โ€“ 7 April, 2022


  • Fixed a crash that could occur after blocking 150 successive hits with your shield.


Tallowmere2_v0.3.4a_Win64.zip 155 MB
Apr 07, 2022
Tallowmere2_v0.3.4a_Mac64.zip 153 MB
Apr 07, 2022
Tallowmere2_v0.3.4a_Lin64.zip 155 MB
Apr 07, 2022

Get Tallowmere 2: Curse of the Kittens

Buy Now$9.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.