0.3.3: Small fixes
Tallowmere 2: Curse of the Kittens » Devlog
FIXES & IMPROVEMENTS
ONLINE CO-OP:
- Fixed an issue with saved games from previous sessions where enemies and objects could fail to spawn.
- Improved data syncing when server vacuums an old room.
LIGHTNING BOLTS:
- Fixed an error where damage could be 0 if its casting creature had died.
Files
Tallowmere2_v0.3.3_Win64.zip 150 MB
Feb 04, 2022
Tallowmere2_v0.3.3_Mac64.zip 149 MB
Feb 04, 2022
Tallowmere2_v0.3.3_Lin64.zip 165 MB
Feb 04, 2022
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Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | In development |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.3.7n: A few Android button options14 days ago
- 0.3.7i: Custom Gamepads36 days ago
- 0.3.7g: Further fixes73 days ago
- 0.3.7f: Crash fix for Zaeries74 days ago
- 0.3.7d: Bug fixes, performance improvements, and a health update79 days ago
- 0.3.7a: Memory fixOct 29, 2022
- 0.3.7: Various fixesOct 24, 2022
- 0.3.6c: Android screen resolution fixOct 04, 2022
- 0.3.6b: Loadout tab fixOct 02, 2022
- Android version now availableSep 30, 2022
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