Tallowmere 2 – v0.1.5 – General fixes

The following changes apply to both the main game and demo.


  • Couch Co-op: Fixed a Quick Restart error.
  • Modifiers: Fixed a "Poison Damage" modifier incorrectly saying "Lightning Damage".
  • Physics: Fixed creatures, keys, and treasure clinging to spikes and walls.
  • Poison: Fixed players dying from poison ticks.
  • Internal: Enemies slain by projectiles in Unity's FixedUpdate time step are now processed in the next available Update step. This should hopefully fix many null errors, and fix keys not always spawning.


  • Alterants: Fixed an error where creature alterants could be recalculated mid-frame; alterants are now only recalculated at the end of each frame if needed.
  • Boomerangs: Fixed an error.
  • Creatures: Fixed a slaying error.
  • Decals & Giblets: Addressed fading errors.
  • Elemental Spinner Traps: Fixed an error.
  • Input Actions: Fixed an error.
  • Input Devices: Improved debug logging.
  • Input Prompts: Fixed an input-doubling text issue.
  • Melee Weapons: Fixed an error.
  • Room Transitions: Fixed an error.
  • Saved Games: Improved savefile handling.
  • Zaerie Buzzsaws: Fixed an error.


The following errors are now treated as warnings:

  • "Failed to create device file"
  • "Failed to open asynchronous device handle"
  • "Failed to read input report"

If controller issues are persisting:

  • Go to Options > Input > Input Module.
  • Select InControl Legacy rather than InControl Native.



  • Updated to version 2019.4.2f1.

v0.1.5a – FIXES

  • Fixed an error when returning to title screen.


Tallowmere2_Demo_v0.1.5a_Win64.zip 134 MB
Jul 20, 2020
Tallowmere2_Demo_v0.1.5a_Mac64.zip 136 MB
Jul 20, 2020
Tallowmere2_Demo_v0.1.5a_Lin64.zip 139 MB
Jul 20, 2020

Get Tallowmere 2: Curse of the Kittens

Buy Now$9.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.