Early Backer emails have been sent ๐ป๐๐
Thank you
Thank you to the ~50 Early Backers that have pre-ordered Tallowmere 2: Curse of the Kittens.
I have emailed each backer now with info on how to claim your Steam key(s), and given login details to a special page on tallowmere2.com for the upcoming name-credit, kitten-naming, and guard-naming forms.
The one Bastardly Boss Designer reward is also underway.
Leading up to launch
Steam keys have been sent.
DRM-free itch.io builds are just about completed for Windows, macOS, and Linux.
I am desiring to implement a small itch.io login code to allow itch.io clients to play online. However, I am extremely pressed for time. There's work to be done for upcoming German and French translations. Some last-minute Online Co-op client/server bugs also need to be addressed (not super critical, but bugs are still bugs, and I'd like to squash them!), including some stress-testing.
Everything is part of a giant task list, yet I can only work on one thing at a time ๐ And only so many hours in a day ๐ฐ
So, itch.io builds might not work with Online Co-op right out the door, but I will try to get its online play going ASAP. (and itch.io builds are working fine for Single-player and Couch Co-op)
Steam version's Online Co-op is working smoothly in any case.
Upcoming reward implementations
Once the launch madness has settled down, I will be getting the forms ready to lock in the in-game name credits, kitten-naming, and guard-naming.
Kittens will likely be part of a collectathon achievement. Also want to see if some light-hearted cosmetic choices can be presented and implemented alongside the names... (more to come).
Guard-naming may also be aligned more deeply with upcoming room events (rather than just plunking a random guard before something with a name), so more details will come about for this soon.
For the Bastardly Boss, a lot of details have been fleshed out and plans are in place... Just have to implement them now!
Onwards
It is all one day at a time, one task at a time...
Thank you for all the ideas, suggestions, and bug reports! Keeps things alive ๐
Launch is almost here. Looking forward to it. Thank you!
โ Chris
Get Tallowmere 2: Curse of the Kittens
Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | Released |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.4.0f: Small patchOct 24, 2023
- 0.4.0e: Menu fixes + Android controller improvementsOct 15, 2023
- 0.4.0d: Fixes and improvementsSep 20, 2023
- 0.4.0a: Fixes and improvementsAug 17, 2023
- 0.4: New game modes, difficulty optionsAug 14, 2023
- 0.3.7n: A few Android button optionsJan 24, 2023
- 0.3.7i: Custom GamepadsJan 02, 2023
- 0.3.7g: Further fixesNov 25, 2022
- 0.3.7f: Crash fix for ZaeriesNov 25, 2022
- 0.3.7d: Bug fixes, performance improvements, and a health updateNov 20, 2022
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