Tallowmere 2 – Early Access begins 4 Dec, 2020
Tallowmere 2: Curse of the Kittens » Devlog
Lady Tallowmere is pleased to announce...
Tallowmere 2: Curse of the Kittens will enter Early Access on:
Friday, 4 December, 2020 @ 11:00am PST (GMT-8)
Player modes at launch
Single-player
- Play solo.
- Play with a game controller (Xbox One or PlayStation 4 recommended), or keyboard and mouse.
Couch Co-op
- Shared-screen local co-op.
- Up to 4 players.
- Play with 4 controllers, or 3 controllers and 1 keyboard.
Online Co-op
- Play with friends online.
- Internet connection required.
- Up to 4 players per dungeon.
Languages at launch
- English
- German
- Deutsch – translated by Bysttro, Icy, sePL80, and Spiffosi
- Portuguese - Brazil
- Português - Brasil – translated by Ewerton E. de Souza
- Simplified Chinese
- 简体中文 – translated by Lightning Games
Differences from the demo
Room limit removed
- How far can you go?
- Enemy levels, item rarities, and room modifiers will scale more naturally.
Kitten limit removed
- Can you rescue 9 kittens in a single run?
- Careful – they're fragile.
Achievements
- 80+ achievements.
- Collect them all.
Starting weapons
- The Weapon Rack is ready.
Character classes
- Break the chains.
- Mirror, mirror...
Online Co-op
- Play online.
Server locations at launch
- California, USA
- New Jersey, USA
- Toronto, Canada
- Frankfurt, Germany
- Paris, France
- São Paulo, Brazil
- Sydney, Australia
- Tokyo, Japan
- Beijing, China
- Hong Kong
For the latest info, please view Tallowmere 2's Server Status page.
If you'd like a server in a region not listed, please comment below, or contact me.
Questions & Answers
Launch discount?
There will be a 40% discount at launch. After that, only 10% discounts are planned throughout Early Access.
LAN Co-op?
Local Area Network Co-op is planned, but not quite ready at this time.
Android?
The Android DRM-free version is not quite ready. I will release it alongside the Google Play and iOS App Store versions. Aiming for Q1 2021.
Steam keys via itch.io?
I've received the Steam keys from Valve for distribution.
I need to finalise how to distribute them via itch.io – itch has their own system for regular orders with Steam-key redemption, but I need to double-check how this fits in with itch's pre-order rewards.
😻 Feline Faithful and 🔑 Quadruple Conundrum rewards?
I am in the process of how best to organise the kitten-naming, guard-naming, and early-backer-name-crediting.
I also need to double-check how Steam keys are distributed via itch's pre-order systems.
I will email each backer soon.
Community servers?
Documentation, knowledge, and server-deployment script generation is pretty much done and ready.
I will publicly release info on how to host your own community servers once Early Access has launched.
Can I stream and record the game?
Yes! Please do.
If you'd like any branding or artwork files, please check out Tallowmere 2's media kits.
Also, Tallowmere 2's music was licensed royalty-free, so you shouldn't run into any takedown issues.
See you in the dungeons soon.
– Chris
Get Tallowmere 2: Curse of the Kittens
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Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | Released |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.4.0f: Small patchOct 24, 2023
- 0.4.0e: Menu fixes + Android controller improvementsOct 15, 2023
- 0.4.0d: Fixes and improvementsSep 20, 2023
- 0.4.0a: Fixes and improvementsAug 17, 2023
- 0.4: New game modes, difficulty optionsAug 14, 2023
- 0.3.7n: A few Android button optionsJan 24, 2023
- 0.3.7i: Custom GamepadsJan 02, 2023
- 0.3.7g: Further fixesNov 25, 2022
- 0.3.7f: Crash fix for ZaeriesNov 25, 2022
- 0.3.7d: Bug fixes, performance improvements, and a health updateNov 20, 2022
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