0.2.11: Online Co-op fixes
Tallowmere 2: Curse of the Kittens » Devlog
ONLINE CO-OP FIXES
- Fixed a bug where closed doors did not sync on game clients, wherein players could accidentally enter rooms that had been emptied.
- When loading an online saved game, if players were stuck in an emptied room, players will be returned to the home room. The home room's waypoint should let you get back to the room you previously warped from.
Files
Tallowmere2_v0.2.11_Win64.zip 150 MB
Nov 19, 2021
Tallowmere2_v0.2.11_Mac64.zip 148 MB
Nov 19, 2021
Tallowmere2_v0.2.11_Lin64.zip 165 MB
Nov 19, 2021
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Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | Released |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.4.0f: Small patchOct 24, 2023
- 0.4.0e: Menu fixes + Android controller improvementsOct 15, 2023
- 0.4.0d: Fixes and improvementsSep 20, 2023
- 0.4.0a: Fixes and improvementsAug 17, 2023
- 0.4: New game modes, difficulty optionsAug 14, 2023
- 0.3.7n: A few Android button optionsJan 24, 2023
- 0.3.7i: Custom GamepadsJan 02, 2023
- 0.3.7g: Further fixesNov 25, 2022
- 0.3.7f: Crash fix for ZaeriesNov 25, 2022
- 0.3.7d: Bug fixes, performance improvements, and a health updateNov 20, 2022
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