0.2.11: Online Co-op fixes
Tallowmere 2: Curse of the Kittens » Devlog
ONLINE CO-OP FIXES
- Fixed a bug where closed doors did not sync on game clients, wherein players could accidentally enter rooms that had been emptied.
- When loading an online saved game, if players were stuck in an emptied room, players will be returned to the home room. The home room's waypoint should let you get back to the room you previously warped from.
Files
Tallowmere2_v0.2.11_Win64.zip 150 MB
Nov 19, 2021
Tallowmere2_v0.2.11_Mac64.zip 148 MB
Nov 19, 2021
Tallowmere2_v0.2.11_Lin64.zip 165 MB
Nov 19, 2021
Get Tallowmere 2: Curse of the Kittens
Buy Now$9.99 USD or more
Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | In development |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.3.7n: A few Android button options14 days ago
- 0.3.7i: Custom Gamepads36 days ago
- 0.3.7g: Further fixes73 days ago
- 0.3.7f: Crash fix for Zaeries74 days ago
- 0.3.7d: Bug fixes, performance improvements, and a health update79 days ago
- 0.3.7a: Memory fixOct 29, 2022
- 0.3.7: Various fixesOct 24, 2022
- 0.3.6c: Android screen resolution fixOct 04, 2022
- 0.3.6b: Loadout tab fixOct 02, 2022
- Android version now availableSep 30, 2022
Leave a comment
Log in with itch.io to leave a comment.