0.2.8a: Options restructure, Apple M1 Silicon support, general fixes


Tallowmere 2 – Version 0.2.8a – Changelog

This client update is compatible with 0.2.8 servers.

OPTIONS

⚠️ Due to a restructure of how the game manages its options, all options and settings have been reset.

The following files have been deprecated, and are no longer used:

  • LocalSettings.ini
  • Options.t2

New files are now generated and used instead:

  • Options.Local.ini
  • Options.Synced.ini
  • Options.Player1.ini
  • Options.Player2.ini
  • Options.Player3.ini
  • Options.Player4.ini

Saved games, achievement progression, and command-line arguments remain intact.

BENEFITS FROM THIS REFACTOR:

  • All options are now readable and editable in plaintext, rather than obscured in binary format.
  • Ensures only gameplay-related options are synced to the cloud; other options are stored locally.
  • Paves the way for the upcoming Keyboard Co-op mode.

OTHER FIXES & IMPROVEMENTS

macOS:

  • Apple Metal is now the default graphics API, rather than OpenGL.
  • Fixed an issue where the game would not start on Macs with the M1 Apple Silicon chip.
    • For now, the itch.io version is built for Intel 64-bit.
    • If you have an M1 Apple Silicon Mac, you may need to install Rosetta.


MENUS:

  • Fixed an issue during Couch Co-op when trying to manage a keyboard player's Weapon Shortcuts.


ONLINE CO-OP:

  • Fixed a disconnection error if a remote player interacted with a door or treasure chest while the local player was still loading.
  • Fixed an error that could occur after retrieving a saved game from a server.
  • Improved disconnection logging.


WEAPON SELECTOR:

  • Fixed an index error with the Grid layout.


DISCORD:

  • Improved handling if the Discord Rich Presence module failed to initialize.

Files

Tallowmere2_v0.2.8a_Win64.zip 146 MB
Aug 27, 2021
Tallowmere2_v0.2.8a_Mac64.zip 145 MB
Aug 27, 2021
Tallowmere2_v0.2.8a_Lin64.zip 161 MB
Aug 27, 2021

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