Tallowmere 2 – v0.1.8, nearing Early Access
Nearing Early Access
Almost ready...
Been doing online co-op testing recently with Ubuntu 20.04, Windows 10, and macOS Big Sur.
My desk. Testing Tallowmere 2's online co-op.
Aiming for early December.
Still have some last-minute server-management stuff to finalise, but I think the "Release as Early Access" button will get pushed next month. Will announce a proper date soon if there are no major hiccups in this final sprint of testing.
Server documentation has been written. Deployment-generation forms are ready. Will be a gradual work-in-progress to add server features (let alone client features!), but have to start somewhere.
I, and region-specific publishers, will have official servers at the ready, but I'm also keen to see if any community servers will come about. All in good time.
Still need to contact and work with backers regarding the 😻Feline Faithful rewards, 🔑Quadruple Conundrums rewards, and the one big 💀Bastardly Boss Designer reward... So many things on my list to do!
At this point, stability is the priority – features and more fun stuff will be worked on again soon enough.
– Chris
v0.1.8 changelog
Changes apply to both the main game and demo.
LANGUAGES
ADDED LANGUAGE:
- Portuguese - Brazil: translated by Ewerton E. de Souza.
FIXES & IMPROVEMENTS
CONTROLLERS:
- InControl Legacy is now the default controller input module on Windows. Previously, was InControl Native.
ENGINE:
- Updated Unity to 2019.4.9f1.
MENUS:
- Load Tab is no longer selected after death if no savefiles exist.
- Fixed controller categories not having appropriate back-navigation flow during Couch Co-op.
- Updated target frame rate options (changed 140 to 144).
- Fixed certain text on the Language tab not updating when changing language.
- Fixed errors when changing input options during Couch Co-op.
- Fixed gold text spacing issues with Simplified Chinese.
ONLINE CO-OP:
- Various client-server communication enhancements.
PROJECTILES:
- Fixed a Multishot error.
- Fixed a death-related error.
- Fixed animations not updating during room transitions.
- Fixed animations not updating smoothly if frame rate was higher than 100 FPS.
SCREEN SHAKE:
- Fixed certain camera events not respecting chosen options.
SOUND:
- Low health beeps no longer occur during intermissions.
STARTUP:
- Command-line arguments are now logged.
- Improved error handling when testing translations.
- Improved performance.
Bonus development photo
Coding under fairy lights!
Files
Get Tallowmere 2: Curse of the Kittens
Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | Released |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.4.0f: Small patchOct 24, 2023
- 0.4.0e: Menu fixes + Android controller improvementsOct 15, 2023
- 0.4.0d: Fixes and improvementsSep 20, 2023
- 0.4.0a: Fixes and improvementsAug 17, 2023
- 0.4: New game modes, difficulty optionsAug 14, 2023
- 0.3.7n: A few Android button optionsJan 24, 2023
- 0.3.7i: Custom GamepadsJan 02, 2023
- 0.3.7g: Further fixesNov 25, 2022
- 0.3.7f: Crash fix for ZaeriesNov 25, 2022
- 0.3.7d: Bug fixes, performance improvements, and a health updateNov 20, 2022
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