Tallowmere 2 – v0.1.7b – Fix for the elusive non-spawning key
Tallowmere 2: Curse of the Kittens » Devlog
FIXES
- Keys: Finally fixed the issue where keys would sometimes not seem to spawn.
Underlying issue was a child component was tagged incorrectly. On the chance a key would spawn on the same frame as a physics update, and if the player was close enough, the game would consume the key like it was picking up a coin or heart.
Thanks for the reports that were submitted to help resolve this issue.
Files
Tallowmere2_Demo_v0.1.7b_Win64.zip 135 MB
Oct 06, 2020
Tallowmere2_Demo_v0.1.7b_Mac64.zip 136 MB
Oct 06, 2020
Tallowmere2_Demo_v0.1.7b_Lin64.zip 140 MB
Oct 06, 2020
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Tallowmere 2: Curse of the Kittens
Raise your shield. Again.
Status | In development |
Author | Chris McFarland |
Genre | Platformer, Action |
Tags | 2D, Cats, Co-op, Dungeon Crawler, Loot, Multiplayer, Roguelike, Roguelite, Singleplayer |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Korean, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Configurable controls |
More posts
- 0.3.7n: A few Android button options14 days ago
- 0.3.7i: Custom Gamepads36 days ago
- 0.3.7g: Further fixes73 days ago
- 0.3.7f: Crash fix for Zaeries74 days ago
- 0.3.7d: Bug fixes, performance improvements, and a health update79 days ago
- 0.3.7a: Memory fixOct 29, 2022
- 0.3.7: Various fixesOct 24, 2022
- 0.3.6c: Android screen resolution fixOct 04, 2022
- 0.3.6b: Loadout tab fixOct 02, 2022
- Android version now availableSep 30, 2022
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