Tallowmere 2 – v0.1.7b – Fix for the elusive non-spawning key
- Keys: Finally fixed the issue where keys would sometimes not seem to spawn.
Underlying issue was a child component was tagged incorrectly. On the chance a key would spawn on the same frame as a physics update, and if the player was close enough, the game would consume the key like it was picking up a coin or heart.
Thanks for the reports that were submitted to help resolve this issue.
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