0.3.2: Fixes and improvements



  • Fixed and improved many collision and positional checks.


  • Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevents the boomerang from traversing across the screen too far undesirably.

    Tallowmere 2 – Boomerang + Multishot


  • Increased debug logging, especially for room transitions – still investigating a rare error that can occur.
  • Added checks to ensure master NetIDs can't be created client-side when playing online.


  • Improved collision detection with shields and walls.
  • Added minimum bounceback velocities when the buzzsaw collides with a creature, shield, or wall. Zaeries should bounce back more reliably now.

    Tallowmere 2 – Zaerie shield-bouncing
  • Fixed an issue where saving a game with a death-spiralling Zaerie would have the Zaerie be alive when the saved game was loaded.


  • Improved hit detection for projectiles and Flail balls.
  • Fixed an error in the menus when a category became empty.
  • Fixed an error when a Stun Bomb collided with an enemy on first frame.
  • Fixed an error with creature states.
  • Fixed sprite ordering issues with giblet body parts.


Tallowmere2_v0.3.2_Win64.zip 150 MB
Jan 28, 2022
Tallowmere2_v0.3.2_Mac64.zip 149 MB
Jan 28, 2022
Tallowmere2_v0.3.2_Lin64.zip 165 MB
Jan 28, 2022

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