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Tallowmere 2 – v0.1.7b – Fix for the elusive non-spawning key
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FIXES Keys: Finally fixed the issue where keys would sometimes not seem to spawn. Underlying issue was a child component was tagged incorrectly. On the chance...
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Tallowmere 2 – v0.1.7a, and an update
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Development update We have entered Q4 2020. I believe things are still on track to open the dungeons up for sale by the end of the year for desktop, and possibl...
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Tallowmere 2 – v0.1.7 – Fixes for keys, online co-op
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Version 0.1.7 changelog: Online Co-op Fixed an occasional error when trying to create a new game. Keys Further fixes to address rare issue of keys not spawning...
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The many ways to name a cat
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As a general design and state-of-the-game update, let's dive in to things that are on my mind. Early Backer Rewards: Kitten & Guard Naming Plans Thank you to e...
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Tallowmere 2 – v0.1.6 – Even more fixes
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This patch contains fixes and improvements. Online Co-op fixes only apply to the main game. All other changes apply to both the demo and main game. COUCH CO-OP...
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Tallowmere 2 – v0.1.5 – General fixes
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The following changes apply to both the main game and demo. GAMEPLAY FIXES Couch Co-op: Fixed a Quick Restart error. Modifiers: Fixed a "Poison Damage" modifi...
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Tallowmere 2 – v0.1.4c – Small fixes, improved language support
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The following changes apply to both the main game and demo: FIXES Combat: Fixed errors when slaying creatures. Katana: Fixed teleport errors. Keys: Addresse...
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Tallowmere 2 – v0.1.4b fixes
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Thank you for trying the demo A big thank you to everyone who's tried the demo so far. Additionally, the macOS demo should now be functional. Version 0.1.4b cha...
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